When an item’s current Durability(DUR) reaches 0, it’s maximum DUR will start to decrease instead. When that also reaches 0 the item will be destroyed. Raising an item’s DUR helps in reducing repair costs.
Weapons may loose DUR after a succesfull hit. Bows are an exception and may loose DUR with each arrow fired.
Axes |
Staves |
Bows |
Swords |
Blunt |
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Axes are two handed weapons |
Staves are two-handed weapons. Staves with spell charges have MAG requirement depending on the specific spell |
Bows are two handed weapons |
Swords are one-handed weapons. Sword damage is halved versus Undead and increased by 50% versus Animals* |
Blunt weapons are one-handed. Their damage is halved versus Animals* and increased by 50% versus Undead |
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Small Axe |
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Short Staff |
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Short Bow |
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Dagger |
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Club |
STR:30 DMG:4-8 DUR:20 |
DMG:1-2 DUR:20 |
DEX:20 DMG:1-3 DUR:20 |
DMG:1-3 DUR:20 |
STR:20 DMG:1-4 DUR:20 |
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Axe |
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Long Staff |
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Hunters Bow |
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Short Sword |
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Spiked Club |
STR:40 DMG:6-12 DUR:30 |
DMG:2-4 DUR:30 |
DEX:30 DMG:2-4 DUR:30 |
STR:20 DMG:2-4 DUR:20 |
STR:30 DMG:4-6 DUR:20 |
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Large Axe |
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Composite Staff |
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Long Bow |
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Sabre |
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Mace |
STR:60 DMG:8-16 DUR:40 |
DMG:4-8 DUR:40 |
STR:20 DEX:40 DMG:2-6 DUR:40 |
STR:20 DMG:1-6 DUR:20 |
STR:40 DMG:2-8 DUR:30 |
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Broad Axe |
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War Staff |
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Composite Bow |
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Falchion |
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Morning Star |
STR:80 DMG:10-20 DUR:50 |
DMG:6-12 DUR:60 |
STR:30 DEX:50 DMG:4-6 DUR:50 |
STR:30 DMG:4-6 DUR:30 |
STR:50 DMG:2-10 DUR:40 |
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Battle Axe |
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Great Staff |
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Short Battle Bow |
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Blade |
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War Hammer |
STR:100 DMG:10-25 DUR:60 |
DMG:8-16 DUR:80 |
STR:30 DEX:60 DMG:4-8 DUR:60 |
STR:20 DEX:30 DMG:2-8 DUR:40 |
STR:60 Dmg:4-12 DUR:60 |
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Great Axe |
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Long Battle Bow |
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Scimitar |
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Flail |
STR:130 DMG:15-30 DUR:70 |
STR:40 DEX:80 DMG:5-10 DUR:60 |
STR:40 DEX:20 DMG:4-8 DUR:40 |
STR:100 DMG:8-20 DUR:80 |
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Cleaver |
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Short War Bow |
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Claymore |
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Maul |
STR:160 DMG:20-40 DUR:80 |
STR:50 DEX:100 DMG:6-12 DUR:70 |
STR:50 DEX:30 DMG:6-10 DUR:50 |
STR:140 DMG:10-30 DUR:90 |
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Long War Bow |
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Long Sword |
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STR:60 DEX:120 DMG:8-16 DUR:70 |
STR:30 DEX:50 DMG:4-12 DUR:50 |
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Broad Sword |
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STR:60 DEX:60 DMG:6-14 DUR:60 |
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Battle Sword |
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STR:100 DEX:60 DMG:10-20 DUR:60 |
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Bastard Sword |
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STR:80 DEX:60 DMG:8-18 DUR:60 |
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Great Sword |
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STR:120 DEX:80 DMG:12-24 DUR:60 |
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War Blade |
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STR:60 DEX:80 DMG:6-20 DUR:60 |
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*Mercenaries are excluded from Animals in this case
Head and body Armor may loose DUR when stunned. Shields may loose DUR after a succesfull block. Jewels have no DUR.
Helmets |
Body Armor |
Shields |
Rings |
Amulets |
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Armor is distinguished into Light, Medium and Heavy. Heavier armor increases Life Drain rate when running. |
Equipping a Shield gives a chance to block melee attacks and arrows. Spells can also be blocked if resistance is 0%. Using a shield increases the Life Drain rate when running. |
Rings exist only as magical or unique items |
Amulets exist only as magical or unique items |
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Skull Cap |
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Cape (L) |
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Buckler |
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Generic |
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Generic |
AC:3-4 DUR:10 |
AC:2-3 DUR:10 |
AC:5-10 DUR:20 |
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Helm |
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Cloak (L) |
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Small Shield |
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AC:4-6 DUR:20 |
AC:4-5 DUR:10 |
STR:20 AC:10-15 DUR:30 |
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Full Helm |
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Robe (L) |
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Large Shield |
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STR:40 AC:6-8 DUR:40 |
AC:6-7 DUR:10 |
STR:40 AC:15-20 DUR:40 |
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Crown |
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Quilted Armor (L) |
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Kite Shield |
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AC:8-12 DUR:20 |
AC:8-9 DUR:20 |
STR:60 AC:20-25 DUR:50 |
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Great Helm |
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Leather Armor (L) |
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Tower Shield |
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STR:60 AC:12-16 DUR:60 |
AC:10-11 DUR:20 |
STR:90 AC:25-30 DUR:60 |
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Mask |
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Hard Leather Armor (L) |
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Gothic Shield |
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STR:40 AC:16-20 DUR:40 |
STR:20 AC:12-13 DUR:30 |
STR:120 AC:30-35 DUR:70 |
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Horned Helmet |
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Studded Leather Armor (L) |
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Wall Shield |
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STR:80 AC:20-24 DUR:80 |
STR:30 AC:14-15 DUR:40 |
STR:160 AC:35-40 DUR:80 |
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Ring Mail (M) |
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STR:30 AC:22-25 DUR:40 |
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Scale Mail (M) |
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STR:40 AC:27-30 DUR:40 |
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Splint Mail (M) |
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STR:50 AC:32-35 DUR:50 |
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Heavy Mail (M) |
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STR:60 AC:37-40 DUR:60 |
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Breastplate (H) |
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STR:60 AC:50-55 DUR:60 |
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Plate Mail (H) |
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STR:70 AC:60-65 DUR:60 |
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Field Plate (H) |
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STR:80 AC:67-70 DUR:70 |
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Gothic Plate (H) |
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STR:120 AC:72-75 DUR:80 |
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Full Plate Mail (H) |
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STR:160 AC:77-80 DUR:90 |
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