

Heroes
Many adventurers from nigh and distant lands have gathered to join their powers against the forces of evil. The need for this merging to be efficient is of outmost importance if the powers of evil are to be defeated.
Common Abilities
- Life Regeneration - Heroes will regenerate Life at a rate depending on VIT. Regeneration rate is doubled while in town.
- Mana Regeneration - Heroes will regenerate Mana at a rate depending on MAG. Regeneration rate is doubled while in town.
- Spells - Heroes cannot cast known Spells or inherent Skills if any of their Attributes' current or base value is <= 0.
- Dodge - All Heroes have a chance to avoid being hit by ranged attacks depending on DEX.
Barbarian
Descendants of ancient war tribes, Barbarians seek notoriety in the deepest dungeons. Masters of closed quarters warfare, superbly trained in the use of Axes and with exceptional balance and stamina, only a few adversaries can withstand their powerfull blows. Brought up in the highest mountain ranges, they do not feel comfortable in open spaces. Every care should be taken to avoid ranged attackers lest they quickly perish because they lack any means of returning fire. A Totem Claw is given to every Barbarian by his tribe leader after the completion of their initiation ceremony to be borne with pride as a proof of their manlyhood.
Inherent Abilities
- Stability - Stun is avoided unless the damage sustained is high. If stunned, recovery is faster (this is not cumulative with Faster Hit Recovery items).
- Strong Feet - Knockback will often be avoided.
- Axe Mastery - Increased chance to hit, and extra damage (determined by VIT) with axes.
- Melee Mastery - Possible critical damage when using melee weapons.
- Berserker - While using an axe, the Barbarian's high STR allows him to avoid some melee damage. However, this also causes a tendency to ignore defences, so shields are less effective.
- Dual Weapon - A Barbarian can wield two swords and/or blunts simultaneously.
- Sweep - With Dual Weapons or axe, he benefits from Sweep Attacks.
- Clumsy Shielding - Decreased chances for successful blocking with a shield.
- Bad Memory - Barbarians cast spells at a lower spell level.
Attributes
- STR : 40 - 250
- DEX : 10 - 50
- MAG : 0 - 10
- VIT : 30 - 150
Totem Claw
- A Totem Claw increases a Barbarian's VIT.
Warrior
Rigorously trained in warfare, Warriors are true knights seeking to deliver tormented souls from their eternal unrest. Apt with all kinds of swords and blunt weapons, able to parry even the most powerfull blows with their shields, and with adequate archery training, Warriors are exceptional all-around fighters able to guide a team to victory. Gallant Warriors are presented with a Deed of Valour as a proof of their worth in combat. Some Warriors have succumbed to the allure of wealth and joined the forces of darkness seeking to destroy true heroes. No mercy should be allowed to these traitors.
Inherent Abilities
- Strong Feet - Knockback will often be avoided.
- Strong Hands - Knockback arrows when using a bow.
- Fast Block - Allows blocking at the highest possible speed.
- Weapon Mastery - Improved chances to hit with any weapon.
- Melee Mastery - Possible critical damage when using melee weapons.
- Archery - Increased rate of fire, and possible critical damage when using bows.
Attributes
- STR : 30 - 200
- DEX : 20 - 100
- MAG : 5 - 60
- VIT : 25 - 100
Deed of Valour
- The Deed of Valour increases a Warrior's STR.
Monk
As pilgrims from the East, where Demons always played a large role in the lives of mortals, monks are known to roam the world in their everlasting quest to battle the denizens of Hell. To be able to do this, they all spent their youth with mental and physical training. While not strong, nor able to withstand much damage, this training and their high agility allows a monk to strike fast and often, albeit with only moderate damage, without getting hurt. Relics inspire and hearten Monks during their travels.
Inherent Abilities
- Melee Mastery - Possible critical damage when using melee weapons.
- Agility - Armour Class increases with character level. A monk looses this ability when he wears mail or plate armours (except unique mail armours).
- Sweep - When wielding a Staff, he benefits from Sweep Attacks.
- Holy Bonus - Extra damage against Demons. This is cumulative with Demonslaying from items.
- Martial Arts - Faster attack in unarmed combat and with staves. Damage in unarmed combat is considerable and increases with character level, with possible critical damage added.
- Fast Block - Allows blocking at the highest possible speed.
- Expert Block - Allows blocking with staves as well as shields, or with at least one hand free, and gives increased chances for successful blocking.
Attributes
- STR : 20 - 90
- DEX : 25 - 200
- MAG : 15 - 90
- VIT : 20 - 80
Relic of the East
- A Relic of the East increases STR and DEX for a monk.
Sorcerer
Wise and learnt in the Arcane Arts, sorcerers totally rely on their spells to fight their enemies. Their power is awesome, and destructive for friend and foe. This is also their weakness: any failure to control this power can easily spell their demise. Truely experienced Sorcerers use Scrying Globes to focus their magical powers.
Inherent Abilities
- Wizardry - Sorcerers cast spells at a higher spell level.
- Spellcrafting - Fast spell casting speed, and improved chances to hit with spells.
- Clumsy Shielding - Decreased chances for successful blocking with a shield.
Attributes
- STR : 10 - 50
- DEX : 15 - 100
- MAG : 35 - 250
- VIT : 20 - 60
Scrying Globe
- A Scrying Globe increases MAG for a Sorcerer.
Rogue
While warriors can be very good marksmen, Rogues are without doubt the true champions of archery. Their sharp eyes and intensive training allows them to use bows faster and better as anyone else. And they need this as well, because they generally do not survive long when being attacked. Teddy Bears provide comfort and help keep a Rogue on her toes. Beleaguered survivors from the deepest dungeons claim that some Rogues have unfortunately joined the forces of evil, beware.
Inherent Abilities
- Bow Mastery - Improved chances to hit with bows.
- Archery - Increased rate of fire, and possible critical damage when using bows.
- Keen Senses - Rogues can always detect traps.
- Clumsy Shielding - Decreased chances for succesfull blocking with a shield.
Attributes
- STR : 15 - 60
- DEX : 30 - 250
- MAG : 15 - 70
- VIT : 20 - 80
Teddy Bear
- Teddy Bear increases a Rogue's DEX.
Bard
Bards roam in places where adventurers gather. Always available for a drink and some conversation they have managed to gather deep knowledge in the Arcane arts, listening closely to endless Sorcerer bragging. Bards are very skilled in handling swords being often the epicentre of many brawls. This duality of Bards implies that success lies in their powers of adaptation. Notorious Bards should drink out of a Silver Chalice to celebrate victory.
Inherent Abilities
- Swashbuckler - Extra damage (determined by DEX) with swords.
- Agility - Armour Class increases with character level. A bard looses this ability when using any other weapon as a sword.
- Melee Mastery - Possible critical damage when using melee weapons.
- Sweep - When wielding two Swords, a Bard benefits from Sweep Attacks.
- Dual Weapon - A Bard can wield two swords and/or blunts simultaneously.
- Spellcrafting - Fast spell casting speed, and improved chances to hit with spells.
Attributes
- STR : 20 - 80
- DEX : 20 - 150
- MAG : 20 - 150
- VIT : 20 - 80
Silver Chalice
- A Silver Chalice increases DEX and MAG for a Bard.
Disclaimer
- Diablo, Diablo II, Diablo II: Lord of Destruction are trademarks of Blizzard and Blizzard North Inc.
- HellFire is a trademark of Sierra Inc.
- All pictures on this page are copyright of Blizzard Inc. and / or Sierra Inc.
- This page is neither affiliated nor sponsored by Blizzard Inc. or Sierra Inc.
- The creators of this page make no profit either explicit or implicit, nor such intention exists.
- TheDark is a labour of love. It's main purpose is to extend enjoyment of Diablo game and HellFire expansion pack. Ownership of both Diablo and HellFire games is a prerequisite for TheDark to function.
- Many thanks to both Blizzard Inc. and Sierra Inc. for making such great games that keep the flame alive after all these years.
TheDark Guide - Version 1.3