The Dark Rulers will drop two magical items when defeated
| DL | ML | HP | DMG | TH | AC | M | F | L | Abilities | |||
Skeleton King |
Undead | 4 |
18 33 48 |
400 2100 3400 |
18-27 40-58 78-114 |
80 165 200 |
70 120 150 |
R |
R |
I |
Stone Curse Open Doors Follow |
Life Steal |
| Up to 30 Skeleton Vanguard | ||||||||||||
Gharbad the Weak |
Guardian Goat | 8 |
21 36 51 |
800 4100 6600 |
28-38 60-80 118-158 |
100 185 220 |
50 100 130 |
I |
I |
R |
Open Doors Follow |
Knock Back |
| Up to 15 Guardian Goats | ||||||||||||
The Butcher |
Demon | 12 |
25 40 55 |
1600 8100 13000 |
36-48 76-100 150-198 |
85 170 205 |
75 125 155 |
R |
I |
R |
Stone Curse Open Doors Follow |
Knock Back |
| Up to 25 Cave Boars | ||||||||||||
The Dark Lord |
Demon | 16 |
40 55 70 |
4000 20100 32200 |
55-62 114-128 226-254 |
135 220 255 |
125 175 205 |
R |
I |
I |
Medusa Gaze Stone Curse Non-elem Open Doors Follow |
Life Steal Knock Back |
| 1 Reaper* | ||||||||||||
The Defiler |
Demon | 20 |
37 52 67 |
3600 18100 29000 |
60-62 124-168 246-254 |
120 205 240 |
100 150 180 |
R |
R |
R |
Stone Curse Ignore Walls Open Doors Follow |
Life Steal Knock Back |
| Up to 15 Flesh Things | ||||||||||||
The Dark Lord |
Demon | 24 |
65 80 95 |
7000 35100 56200 |
58-62 120-128 238-254 |
135 220 255 |
125 175 205 |
R |
I |
I |
Medusa Gaze Stone Curse Non-elem Open Doors Follow |
Life Steal Knock Back |
* not minions (standard HP)
LEGEND
| DL | Dungeon Level(s) Red: Always present |
M | vs Magic Spells R:Resists(87.5%) I:Immune |
Scavenger | Can scavenge corpses to increase regeneration |
Warcry | Increased HP and attack speed while active |
| ML | Monster Level Nightmare:+15 Hell:+30 |
F | vs Fire Spells R:Resists(87.5%) I:Immune |
Statue | Fast regeneration in statue form |
Life Steal | Life Stealing(100%) |
| HP | Hit Points Nightmare:x5+100 Hell:x8+200 |
L | vs Lightning Spells R:Resists(87.5%) I:Immune |
Hidden | Hidden or Cloaked |
Knock Back |
Knocks target back |
| DMG | Damage Range Nightmare:x2+4 Hell:x4+6 |
Stone Curse | Immunity | Evasion | Chance(40%) to avoid ranged attacks |
Open Doors |
Can open doors |
| TH | To Hit (%) Nightmare:+85 Hell:+120 |
Medusa Gaze | Immunity | Fire Arrows | Shoots Fire Arrows |
Follow | Can follow target |
| AC | Armor Class Nightmare:+50 Hell:+80 |
Non-elem | vs Non-elemental |
Lite Arrows | Shoots Lightning Arrows | Drain | Chance to drain one attribute point |
| No Stun | Immune to stun and knock back (also to Sanctuary and Blood Wave) | Charm | Immunity (refers to animals) |
Ignore Walls |
Ignores Illusionary Walls |
Block | Chance to block (melee & non-resisted ranged attacks) |