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Ell_man
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Joined: 03 June 2002
Location: United States
Posts: 83
Posted: 06 August 2009 at 08:00 | IP Logged Quote Ell_man

Good work on the new version, I'm having a blast playing Diablo again!

One strange thing I've noticed is that magical items that spawn on the ground disappear when I pick them up. I'm noticed this before when playing previous versions with other people and I just thought it was desync. However, I've only played 5.4A by myself so far in multiplayer mode. Has anyone else noticed this issue?
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Thenryb
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Posted: 06 August 2009 at 19:11 | IP Logged Quote Thenryb

Hey Ell_man-are you playing on Kali? If so, hope to see you there sometime. The only players I ever see on Kali are Zenda and Arthur Dent:)
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Ell_man
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Posted: 07 August 2009 at 08:29 | IP Logged Quote Ell_man

Hey Thenryb!

I haven't been on Kali in years. I just downloaded the program again and am in the process of setting it up. I have vista, so I'm not sure if Kali would even work on my computer. If I can get it to work again, I'd love to go for some co-op games again.

I just did a test run and ipx worked when I ran the game from Kali so the tcp/ip wrapper appears to be working. Now I just need to open the kali ports on my router.

BTW, is anyone else having problems with the kali.net forums? All of the posts are blank and there's lots of error code on the bottom of the pages.
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Spyke
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Posted: 07 August 2009 at 13:50 | IP Logged Quote Spyke

Someone does actually play td on kali?
Hope to see you both there
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Thenryb
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Posted: 07 August 2009 at 15:50 | IP Logged Quote Thenryb

Well I try to play it on Kali but am not one to just open a box and sit there waiting. Also, a new development has occurred. I had to replace my old widescreen monitor with a new one. Apparently the new one does not support 1:1 pixel mapping (hope I have the term right)so the NVidia option of scaling with fixed aspect ratio is not working. Therefore, the game is spread all over the screen and has a horrible distorted appearance. So far I have searched the web in vain for a solution.
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twipley
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Joined: 15 May 2009
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Posted: 17 September 2009 at 01:03 | IP Logged Quote twipley

Zenda wrote:

The Dark 5.4 is now available - here


Hey, good job! :)

A thing that might be nice for us to do at this point would be to communicate with The Hell's modders and ask them if they could make public the source code for the windowed patch (or pillarboxed, high-resolution modes, but us, The Dark lovers, seem more interested in the classic Diablo experience anyway).

Though, in my opinion, if such modes are ever decided by the community to be implemented to The Dark, albeit useful for those playing on LCD monitors, those should on firm principle not in any case be altering the present game experience (or else, The Dark would become something other than "The Dark").

Edited by twipley on 18 September 2009 at 20:01
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Sir Krist
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Posted: 02 October 2009 at 19:12 | IP Logged Quote Sir Krist

Long time no hear eh! its good to be back from 2 years in Ukraine! things sure have changed a bit.

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Finniss
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Joined: 09 July 2004
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Posted: 27 March 2010 at 01:13 | IP Logged Quote Finniss

Hey guys. I'm just getting the newest version installed on this computer and I can't find a copy of Ulmo's stash, a wonderful little addition. Can anyone point me toward a working link?
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Zodiac
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Joined: 15 June 2009
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Posted: 22 April 2010 at 15:55 | IP Logged Quote Zodiac

Finniss wrote:
Hey guys. I'm just getting the newest version installed on this computer and I can't find a copy of Ulmo's stash, a wonderful little addition. Can anyone point me toward a working link?


I uploaded it to Megaupload:

LINK
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Stefanoj3
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Joined: 08 December 2004
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Posted: 24 April 2010 at 15:29 | IP Logged Quote Stefanoj3

Will we ever see a 5.5 version?

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Zenda
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Posted: 05 May 2010 at 12:48 | IP Logged Quote Zenda

There are no plans for a 'major' release, but we will certainly have a newer version with fixes and a few new features. We still play this game, after all
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Mika
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Joined: 05 May 2010
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Posted: 05 May 2010 at 13:20 | IP Logged Quote Mika

And it's a great game. I used to play Hellfire / Hellfire fixed but now I've found this great mod, and to think I hesitated!

By the way, what are the numbers meaning in the unique listing at the guide, like this one:
Short Bow 1 - Gnat Sting 1
War Hammer 5 - Hammer of the Dead 16

Is this iLVL related or something else?

When you enter a townportal the whole screen (exept for your character and mobs) is black, like your light radius would be -100 or something, what's that about? It also happened when I slaughtered the butcher

Hey, one more thing :
Is it okay / safe to use Ulmo's latest stash in single player now? I've been using it for a while and noticed one bug: I had Magestinger and Dragon's Tooth uniques at the stash (put them there with my barbarian) and I widthraw them with my sorceror. My Magestinger had turned into a Dragon's Tooth (can't remember if they exact stats, the old Magestinger might have had more damage), but otherwise it has been cool.

Edited by Mika on 05 May 2010 at 23:02


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Spyke
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Posted: 05 May 2010 at 14:51 | IP Logged Quote Spyke

What about the changelog ? Any chances to see it? :)
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Zenda
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Posted: 17 May 2010 at 13:21 | IP Logged Quote Zenda

Mika wrote:
By the way, what are the numbers meaning in the unique listing at the guide, like this one:
Short Bow 1 - Gnat Sting 1
War Hammer 5 - Hammer of the Dead 16
Is this iLVL related or something else?


Those are the item levels, yes.

Mika wrote:
When you enter a townportal the whole screen (exept for your character and mobs) is black, like your light radius would be -100 or something, what's that about? It also happened when I slaughtered the butcher


The Townportal issue is a bug that only occurs in SP. This got introduced in version 5.4, but I'm not sure yet what causes it. It appears to happen only after you've been to a certain place. The Butcher issue is an old bug from Diablo: Knockback attacks can push your character out of it's own light radius. It corrects itself as soon as you take a step.

Mika wrote:
Is it okay / safe to use Ulmo's latest stash in single player now? I've been using it for a while and noticed one bug: I had Magestinger and Dragon's Tooth uniques at the stash (put them there with my barbarian) and I widthraw them with my sorceror. My Magestinger had turned into a Dragon's Tooth (can't remember if they exact stats, the old Magestinger might have had more damage), but otherwise it has been cool.


What you describe is not a problem of Ulmo's Stash.

Normally, when more then one unique item of a given base item exists, only the highest possible level unique item would drop. In SP however, the game drops the lower items if you already found the higher level item in the same game. Such items do revert 'back' upon loading a new game (or retrieving from storage).

Spyke wrote:
What about the changelog ? Any chances to see it?


See below. There might be a few things I missed, though.

Modified SP savegame filenames
Increased experience cap per kill (in MP)
MP Savegame files will be stored in the game folder and no longer rely on ComputerNames
Only characters below level 30 can enter or join Normal mode MP games
Modified Support (in Menu) and Credit (at Ogden) texts
Reassigned dungeonlevel colours
Various changes to tilesets
Fixed Cain's animation
Removed 'Hotkey Q' text for Quest Log button
Modified default custom messages for F9-F12
Modified initial amount of gold
Mofified initial character attribute values
Requirement to use scrolls and Tome of Lore is now 5 Magic
Maximum selling price depends on Difficulty (Normal 5000, Nightmare 10000, Hell 20000)
Wirt now only sells rings and amulets
Griswold no longer sells rings, amulets or special oils in SP
Oils of Sharpness and Oils of Death no longer exist
Oil of Ages is now called Master Blacksmith Oil
Oil of Fortitude is now called Great Blacksmith Oil
Blacksmith and Great Blacksmith Oils are more common
Gloomy shrine adds 1, 3 or 5 (instead of 2, 3 or 4) to AC
Weird shrine adds 1, 3 or 5 (instead of 1, 2 or 3) to maximum damage
Better distribution of unique items
Many changes to unique item data
Many changes to base item data
Various changes to pre- and suffixes
Disabled fixed placement of Vials in Abyss
Potion Bags and Tomes of Lore are only available in town
Chamber of Bone and Poisoned Water Supply quests now have 1:2 chance to appear
Modified monsters in Foul Water area and Leoric's Tomb (SP)
New feature on DLVL 2, Atrium with Tapestry and Dark Ones inside (SP and MP)
New feature on DLVL 4, King Leoric's Tomb with nearby Skeleton King and minions (MP only)
Butcher's Room is now a room of Blood and Gargoyles
Empty Crosses and Decapitated Bodies are replaced by Gargoyle Statues
Slain Hero (SP only) rewards a Blood Wave book
Murphy Shrine (MP only) will also take away half of all gold if item is damaged
Solar Shrine (SP only) will award attributes based on class, not time of day
Replaced Tainted Shrine (MP Hell only) by Spiritual (MP Hell only)
Replaced Magical Shrine (SP Hell only) by Oily (SP and MP Hell)
Replaced Secluded Shrine (SP only) by Solar (SP only)
Replaced Glowing Shrine (SP only) by Solar (SP only)
Adjusted inconsistent Shrine texts
Fixed Sir Gorash crash in SP
Fixed Skeleton King corruption in SP
Stonecursed monsters will no longer give a selection outline
Resistances and Immunities on monsters will no longer depend on Difficulty
Bosses will no longer have a light glow
Increased HP and lower ToHit for Trap Golems
Resistance to Magic for all Gargoyles
No Resistance to Magic for Lightning Demons
Restored original limit on life gain by Warcry
Restored original attacktype for Night Clan Goats
Random minion creatures for Sir Black (DLVL 14)
Butcher and King Leoric will now give a double reward in SP as well as MP
Name change for Acid Spiders
Gargoyles in Stone state always appear as statues (with or without Seeing)
Gargoyles will leave their Statue state at shorter distances
All Golems are vulnerable to Magic
Vipers will make a proper attack while charging, and are now vulnerable to Charm
Succubi will stay back less far if their target moves out of sight
Advocates, Dark Mages and Fallen Rogues are less likely to enter melee range
Modified behaviour for Spitters, Spiders, Lightning Demons, Lava Demons, Bone Lords, and Diablo
Acid can no longer be resisted or blocked
Acid puddles have increased duration
Acid puddles have increased damage which diminishes over time
Wyrm Blood no longer restores Life, but it increases Mana regeneration
Increased Mana Regeneration from items is improved
Slightly improved spellcasting speed for non-casters
Much faster casting speed for Escape spell
Prevented multiple Manashield effects for one character
Lower mana cost for Apocalypse and Doom Serpents spells
Highly increased HP for Summoned Golems
Improved duration for Divine Help, Stone Curse and Medusa Gaze
Adjusted number of charges on staves to 60 maximum
Higher minimal effect from SLVL for Barrier
Improved splash mechanism and higher damage for Elemental and Doom Serpents
Improved targetting mechanism for Guardian, Elemental, Doom Serpents and Bone Spirit
Improved instant targetting for Apocalypse and Medusa Gaze
Adjusted chances for Melee and Spell Critical Damage (12.5 + 2*CLVL/5 %)
Adjusted chances for Arrow Critical Damage (18.7 + 2*CLVL/5 %)
Adjusted AutoHit for Melee MvP (Minimum Final ToHit 18%)
Adjusted AutoHit for Missile MvP (Minimum Final ToHit 12%)
Modified spell Tohit chances (Sorcerer, Bard or exceptional spells 95%, otherwise 31%)
Improved Berserker for Barbarians (Higher chances and Damage reduction 75%)
Monks initially start without a staff
Monks have Tohit bonus (+CLVL%) when fighting barehanded or with staves
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Spyke
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Posted: 17 May 2010 at 18:24 | IP Logged Quote Spyke

Impressive thanks for posting it.

Can you tell me now what monster has the highest chances to drop Wisdoms Wrap? I have been looking for it for quite some time now, without luck.

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CoolDarkDragon
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Joined: 21 July 2005
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Posted: 21 July 2010 at 12:16 | IP Logged Quote CoolDarkDragon

Will The Dark Guide be updated to reflect the item changes in 5.4a?

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Spyke
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Posted: 15 August 2010 at 00:16 | IP Logged Quote Spyke

CoolDarkDragon wrote:
Will The Dark Guide be updated to reflect the item changes in 5.4a?

Same question.

Don't you think mindcry should be buffed somehow? Right now it's much better to use Wizarspike with shield (I use Shield of Terror).
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Spyke
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Posted: 15 August 2010 at 18:53 | IP Logged Quote Spyke

Or the Wizardspike to give +2SLVL again.

Edited by Spyke on 15 August 2010 at 18:56
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